Hero 5 Katana Slice

Hero 5 Katana Slice

You promised your family that the war was over. But the war itself has come to your doorstep. A neighboring clan decided to expand their possessions and take over your hometown. You have no choice. Your family is in danger. Take your ancestral katana in your hands. Defeat all enemies that threaten your family. Strike enemy samurai and slash their bodies. Crush armored enemies by cutting off their heads. Make a long-range throw at ninjas who hide on rooftops and throw shurikens. Save your homeland!

Hero 5 Katana Slice: Quick Start Guide

Left Mouse Button (Hold) - Katana Attack
Right Mouse Button + Aim on Enemy - Throw on Target

Mouse - Look around
WASD - Movement
Space (Hold) - Jump
Shift - Run

Main Gameplay Features

- Dismemberment of enemies
- Realistic physics
- The atmosphere of medieval Japan
- Addictive gameplay
- Unique enemies
- Nice graphics
- Convenient management

Who is the key developer behind this game?

The development company responsible for this game is GoGoMan.

Which descriptors are used to tag this game?

The notable tags for this game are: 3d, fighting, hero, samurai, sword.

What is the primary category of this game?

The primary category for this game is Agility.

Who is the intended gender demographic for this game?

The game is intended for Male.

Is the game designed to work smoothly on mobile devices?

Yes, Hero 5 Katana Slice is optimized for both iOS and Android devices.

Is there any blood present in the game?

Yes, Hero 5 Katana Slice includes violent or blood-related content.

Is the game suitable for a younger age group?

No, Hero 5 Katana Slice does not have content appropriate for kids.

What age groups are the game designed for?

Players within the age group of Teens, Young Adults can enjoy playing this game.

Was this game created using a popular game engine like Unity or Unreal?

The engine that powers this game is WebGL.

Does the game depict any form of harm or cruelty?

Yes, Hero 5 Katana Slice showcases cruel actions or themes.
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